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USocketNet Client & Server for Unity (.zip .unitypackage)
Realtime WebSocket Multiplayer Server for Indie Game Developers. 
It is a multi-platform that can be used through mobile or standalone computers. 
Optional! Host your own server, contact us now.

  • Realtime Admin Page
  • Server Health Monitoring
  • Cross-Platform with Unity
  • Flexible and Scalable
  • Matchmaking Mechanism
  • Reconnect Client Event
  • Integrated with MySQL
  • Any Gameplay Compatible

<iframe width="560" height="315" src="" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>


> Multiple Clients and Instance for each machine design for RTS game.
> Reconnect event handler, easily restore user profile upon disconnection.


The USocketNet is currently designed and developed for Unity Engine. It is a multi-platform that can be used through mobile or standalone computers. The developers advised the users to report any issues or bugs immediately to further improve our services. We are driven to develop more and add new powerful features. We are positively driven to improve more and add new powerful features.


This Software is provided as is, with all faults, and Bytes Crafter express no representations or warranties, of any kind related to this Software or the materials contained on this Software. Also, nothing contained on this Software shall be interpreted as advising you. In no event shall Bytes Crafter, nor any of its officers, directors and employees, shall be held liable for anything arising out of or in any way connected with your use of this Software whether such liability is under contract. Bytes Crafter, including its officers, directors and employees shall not be held liable for any indirect, consequential or special liability arising out of or in any way related to your use of this Software.

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